As a general point of interest, I rolled to see if you ran into anything else on your trip back to Eastmere. You did have an encounter... It was that same horse again, still wandering the Eastmere-Elderone road.
Anyhow, what did you find in your searching? Here's what you came up with in the four buildings that I'm automatically assuming you went through. Figure out for yourselves what you want to take and what you want to leave, then update whichever wiki page(s) apply.
Arman's House (#2)
For starters, you found plenty of documentation making it clear that the inventor living here was named "Arman" and he lived with a young girl named "Calla", but you're not entirely certain whether she was his daughter or his apprentice.
His wooden workbench held a wide variety of mechanical parts, a meter-long bent iron bar, a small iron carving knife, a pouch of pipe tobacco, and his latest project,
an "electric leech". Stuffed into a box under the bench, you also found several scrolls. Most were blank, but usable scrolls of Armor (+2 Armor for 10 rounds), Deflection (-2 to be hit for 10 rounds), Flight (fly at basic Pace for 15 rounds), and Speed (doubled Pace for 10 rounds) were also among them.
Aside from that, he had a padded oak chair beside a small table with a chess set on it, a small brass mirror hanging on the wall above a steel basin, and a bookcase containing such volumes as Lizard in the Castle, The Mage and the Bow, The Mystery of Mattrick the Dragon, The Secrets of Sirorx the Barbarian, The Villainous Manual of the Wyvern, and The Events of Cora the Barbarian.
Wheat Storage (#17)
The wheat supplies were almost completely intact. The storage area had several rat traps scattered around the floor, most of which contained the rotting remains of rats. The building also has an upper loft containing additional wheat storage, but the wheat had been cleared from one corner which instead holds an old, worn mattress and a red glass bottle of perfume.
Sleeping Mule Stables / Ghoul Lair (#18)
Being a stable, the floor was, of course, covered with a thick layer of straw, piled into ghoul-sized "nests" in several places. Equally inevitable were the piles of aged guano on most of the flat surfaces.
Aside from the straw, the most prominent features were a rusting, three-meter-tall iron statue of a cat, a warped rosewood desk with blobs of yellow wax on its surface, and some broken birch shelves. Forcing the desk drawers open, you found a small portrait of an unrecognized man, a pair of brown cloth gloves, a deck of tarot cards, an orange silk handkerchief, and a book bound in blue leather with the symbol of a ram on the cover. The book's pages are blank.
Digging through the straw also revealed a corroded iron candle snuffer, a rotting four-meter rope, a broken shortbow with an unwrapped, but well-worn, grip, a bent brass tankard, a leather boot, a blunt spearhead, and several coins.
Mill (#19)
Entering the mill, you immediately noticed that the machinery is damaged beyond your immediate ability to repair it - it definitely can be fixed, but it's a bigger job than you have time for at the moment. Although it doesn't seem likely to be the cause of the problem, there's a broken spear jammed into the gears.
Along with the main mill machinery, the entry room also contains a granite workbench with a wooden stool beside it. A working iron music box sits on the workbench. A word has been written on the wall above the workbench in a script that you aren't able to read. The Bloody Verdict of Verden whispers to Spellbutcher that it's similar to that used by certain languages of demons.
The mill's back room contains stacks of baskets containing flour. You estimate that they would fill about half of your cart if you were to take them all back with you tonight.
Cash
While going through these areas, you found a total of 20gp, 449sp, and 753cp.
(For conversion to "standard" SW pricing, it's $1 = 1sp, not 1gp. Coin values are 1gp = 10sp = 100cp. For encumbrance purposes, 250 coins = 1 significant item.)
(And, yes, I probably do enjoy my random crap generators a little too much.
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