Savage Marches
- God45
- Auxilia - Tvångsrekryterad
- Inlägg: 323
- Blev medlem: mån 30 jan 2012, 13:42
- Namn: Sebastian Lindeberg
Re: Savage Marches
I can actually play tomorow as well as Thursday if anybody else can play If you are free of course Dave.
“You’d be surprised how often you have to stuff a motherfucker in a big burlap sack.”
-Spoony
-Spoony
-
- Custos Castrorum - Nyckelbärare
- Inlägg: 367
- Blev medlem: tis 04 dec 2012, 11:50
- Namn: Dave Sherohman
- Ort: Lund
Re: Savage Marches
No, I don't think I can manage more than twice in a week.
I post in English, but can read Swedish. When replying to me, either language works.
- God45
- Auxilia - Tvångsrekryterad
- Inlägg: 323
- Blev medlem: mån 30 jan 2012, 13:42
- Namn: Sebastian Lindeberg
Re: Savage Marches
Ok, see you thursday then
“You’d be surprised how often you have to stuff a motherfucker in a big burlap sack.”
-Spoony
-Spoony
- God45
- Auxilia - Tvångsrekryterad
- Inlägg: 323
- Blev medlem: mån 30 jan 2012, 13:42
- Namn: Sebastian Lindeberg
Re: Savage Marches
The newest journal entry from Spellbutcher is posted I am going to re-post this one part that you guys might find intressting...
On a stranger note I seem to have developed green spikes that are sticking out of my forearms. They seem to be of the same type that the spikemonster who scratched me had. I also seem to be able to fire them in a manner similar to the spike monsters. I don’t know if this mutation is a result of the spikemonster infecting me with something or my sorcery immitating their natural abilitys or something else. Fore some reason I don’t fear the change and I am not ashamed of it. I have modified my armour so that the spikes can stick out of it and I feel that it have if something made me look even more dignified than before. More power is always good right?
“You’d be surprised how often you have to stuff a motherfucker in a big burlap sack.”
-Spoony
-Spoony
- bladerunner_35
- Auxilia - Tvångsrekryterad
- Inlägg: 1196
- Blev medlem: lör 31 mar 2007, 12:08
- Namn: Björn Söderström
- Ort: Landskrona
- Kontakt:
Re: Savage Marches
Dave, do you want me to bring whiteboards for tomorrows game? They are maybe 30x50 cm and can be quite handy but I am going shopping in Malmö before coming to Lund so don't want to drag them along unless you think they'll be useful.
"There is nothing else. Existence is random, has no pattern save what we imagine after staring at it to long."
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt.
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt.
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- Custos Castrorum - Nyckelbärare
- Inlägg: 367
- Blev medlem: tis 04 dec 2012, 11:50
- Namn: Dave Sherohman
- Ort: Lund
Re: Savage Marches
That. Would. Be. Awesome.bladerunner_35 skrev:Dave, do you want me to bring whiteboards for tomorrows game? They are maybe 30x50 cm and can be quite handy but I am going shopping in Malmö before coming to Lund so don't want to drag them along unless you think they'll be useful.
OTOH, if they're a pain to haul around, we seem to do fine without them.
I post in English, but can read Swedish. When replying to me, either language works.
- bladerunner_35
- Auxilia - Tvångsrekryterad
- Inlägg: 1196
- Blev medlem: lör 31 mar 2007, 12:08
- Namn: Björn Söderström
- Ort: Landskrona
- Kontakt:
Re: Savage Marches
Then I'll bring 'em.
"There is nothing else. Existence is random, has no pattern save what we imagine after staring at it to long."
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt.
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt.
- Arcturus
- Auctoritas - Moderator
- Inlägg: 733
- Blev medlem: sön 25 feb 2007, 15:12
- Namn: Filip Danielsson
- Ort: Skobojden
Re: Savage Marches
Hmm.. after having read up on the necromancer edge I am so tempted to start working on getting it for my song if it's still alright with you dave that i can pick it up with alchemy rather than wizardry or miracles?
My song will need 4 raises (including the Necromancer edge itself) more to be able to pick it up and then the zombie power after that of course. Sooner or later we are going to get double the milage out of the dogs and hencemen.
My song will need 4 raises (including the Necromancer edge itself) more to be able to pick it up and then the zombie power after that of course. Sooner or later we are going to get double the milage out of the dogs and hencemen.
To fight and conquer in all your battles is not supreme excellence
Supreme excellence consists in breaking the enemy's resistance without having to fight
Supreme excellence consists in breaking the enemy's resistance without having to fight
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- Custos Castrorum - Nyckelbärare
- Inlägg: 367
- Blev medlem: tis 04 dec 2012, 11:50
- Namn: Dave Sherohman
- Ort: Lund
Re: Savage Marches
Sure. There's plenty of fictional precedent for pouring concoctions down a corpse's throat to wake it up. Just don't bring any zombies back into town with you... Reanimating henchmen is unlikely to be popular either, but reviving your enemies should be fine.Arcturus skrev:Hmm.. after having read up on the necromancer edge I am so tempted to start working on getting it for my song if it's still alright with you dave that i can pick it up with alchemy rather than wizardry or miracles?
I post in English, but can read Swedish. When replying to me, either language works.
- bladerunner_35
- Auxilia - Tvångsrekryterad
- Inlägg: 1196
- Blev medlem: lör 31 mar 2007, 12:08
- Namn: Björn Söderström
- Ort: Landskrona
- Kontakt:
Re: Savage Marches
The great ideas just keep coming. Soon we'll be building a tower and sew white robes...
"There is nothing else. Existence is random, has no pattern save what we imagine after staring at it to long."
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt.
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt.
- God45
- Auxilia - Tvångsrekryterad
- Inlägg: 323
- Blev medlem: mån 30 jan 2012, 13:42
- Namn: Sebastian Lindeberg
Re: Savage Marches
Is this a Saruman reference? Because I already checked and it is impossible to interbreed humans and orcs...The great ideas just keep coming. Soon we'll be building a tower and sew white robes...
“You’d be surprised how often you have to stuff a motherfucker in a big burlap sack.”
-Spoony
-Spoony
-
- Custos Castrorum - Nyckelbärare
- Inlägg: 367
- Blev medlem: tis 04 dec 2012, 11:50
- Namn: Dave Sherohman
- Ort: Lund
Re: Savage Marches
I've realized over the last few days that, by making the Songs' arcane abilities completely exempt from the limitations imposed by the hosts' abilities, I inadvertently made it a no-brainer to just have the Songs advance purely in their arcane abilities, effectively giving Devas double-rate advancement, which is what I meant to prevent by limiting Songs to only be able to take advances that their current host already had.
On the other hand, the reason for the arcane abilities exemption was so that hosts don't have to try to duplicate the Song's arcane development first, before the Song can improve in that area.
To resolve this, I've just updated the "Chord Progression" setting rule on the wiki. The new version is:
* Chord Progression (custom): A player's Song and host each receive full XP awards. The host advances normally in all respects. The Song may spend Advances normally to gain abilities (Traits/Edges) which the host possesses, based on the Song's Attributes. The Song may also purchase arcane abilities not possessed by the host, but at double cost. If two Advances are required, one must be paid by the Song, but the other may come either from the Song or the host. e.g., If you wish your Song to gain Faith d8, the base cost is half an Advance if the Song's Spirit is d8 or higher, or a full Advance if the Song only has Spirit d4 or d6, regardless of the host's Spirit. This cost is then doubled (to either one or two full Advances) if the host does not possess the Faith skill at d8 or higher.
The reasoning behind this is that, if your Song and host both have, say, Spirit d6, and you want to improve your Song's Spirit to d8, then the original Chord Progression rule required you to spend two Advances: First the host spends an Advance to get Spirit d8, which then raises the limit on how high the Song can go, allowing it to also get Spirit d8. The new version of Chord Progression applies this same cost to, e.g., learning a new Power when you have a non-spellcasting host.
Out of fairness, this change is not retroactive. If you have any unspent Advances, you can still spend them under the old version of the rule.
On the other hand, the reason for the arcane abilities exemption was so that hosts don't have to try to duplicate the Song's arcane development first, before the Song can improve in that area.
To resolve this, I've just updated the "Chord Progression" setting rule on the wiki. The new version is:
* Chord Progression (custom): A player's Song and host each receive full XP awards. The host advances normally in all respects. The Song may spend Advances normally to gain abilities (Traits/Edges) which the host possesses, based on the Song's Attributes. The Song may also purchase arcane abilities not possessed by the host, but at double cost. If two Advances are required, one must be paid by the Song, but the other may come either from the Song or the host. e.g., If you wish your Song to gain Faith d8, the base cost is half an Advance if the Song's Spirit is d8 or higher, or a full Advance if the Song only has Spirit d4 or d6, regardless of the host's Spirit. This cost is then doubled (to either one or two full Advances) if the host does not possess the Faith skill at d8 or higher.
The reasoning behind this is that, if your Song and host both have, say, Spirit d6, and you want to improve your Song's Spirit to d8, then the original Chord Progression rule required you to spend two Advances: First the host spends an Advance to get Spirit d8, which then raises the limit on how high the Song can go, allowing it to also get Spirit d8. The new version of Chord Progression applies this same cost to, e.g., learning a new Power when you have a non-spellcasting host.
Out of fairness, this change is not retroactive. If you have any unspent Advances, you can still spend them under the old version of the rule.
Speaking of arcane abilities and interesting ideas... Have you considered trying to build this using the Natural Weapons Edge from Savage Armoury instead of (presumably) taking it as a power? Doing it with Natural Weapons, you'd almost certainly end up with a much shorter range and you'd have to spend an action to pop out a new set of spikes after firing them, but it would also mean that you don't have to spend PP on them and they may also be usable as a melee weapon (depending on how you build them).God45 skrev:The newest journal entry from Spellbutcher is posted I am going to re-post this one part that you guys might find intressting...On a stranger note I seem to have developed green spikes that are sticking out of my forearms. They seem to be of the same type that the spikemonster who scratched me had. I also seem to be able to fire them in a manner similar to the spike monsters.
I post in English, but can read Swedish. When replying to me, either language works.
- God45
- Auxilia - Tvångsrekryterad
- Inlägg: 323
- Blev medlem: mån 30 jan 2012, 13:42
- Namn: Sebastian Lindeberg
Re: Savage Marches
Oh! Interesting! I will have time to look this up at my lunch break so I will have it prepared tonight.Speaking of arcane abilities and interesting ideas... Have you considered trying to build this using the Natural Weapons Edge from Savage Armoury instead of (presumably) taking it as a power? Doing it with Natural Weapons, you'd almost certainly end up with a much shorter range and you'd have to spend an action to pop out a new set of spikes after firing them, but it would also mean that you don't have to spend PP on them and they may also be usable as a melee weapon (depending on how you build them).
“You’d be surprised how often you have to stuff a motherfucker in a big burlap sack.”
-Spoony
-Spoony
- God45
- Auxilia - Tvångsrekryterad
- Inlägg: 323
- Blev medlem: mån 30 jan 2012, 13:42
- Namn: Sebastian Lindeberg
Re: Savage Marches
I had time to do it now What do you think?
Natural weapon: (spikes)
Damage: d12 + str
Dangerous: Use Innocent Bystander rules in melee, hit self on snake eyes (not ranged). -2
Weak Defence: -1 Parry while holding this weapon -3
Very High Damage: +2 steps to this weapon's melee damage die (e.g. d6 becomes d10). +4
High Damage: +1 step to this weapon's melee damage die (e.g. d6 becomes d8). +2
Light: No longer counts as a significant item for encumbrance. +1
Natural weapon: (spikes)
Damage: d12 + str
Dangerous: Use Innocent Bystander rules in melee, hit self on snake eyes (not ranged). -2
Weak Defence: -1 Parry while holding this weapon -3
Very High Damage: +2 steps to this weapon's melee damage die (e.g. d6 becomes d10). +4
High Damage: +1 step to this weapon's melee damage die (e.g. d6 becomes d8). +2
Light: No longer counts as a significant item for encumbrance. +1
“You’d be surprised how often you have to stuff a motherfucker in a big burlap sack.”
-Spoony
-Spoony
- God45
- Auxilia - Tvångsrekryterad
- Inlägg: 323
- Blev medlem: mån 30 jan 2012, 13:42
- Namn: Sebastian Lindeberg
Re: Savage Marches
Wait, wait, no that wont work. I forgot about the strength limitation...
There were some way around that weren't there? I have taken light, does that help?
There were some way around that weren't there? I have taken light, does that help?
“You’d be surprised how often you have to stuff a motherfucker in a big burlap sack.”
-Spoony
-Spoony
Re: Savage Marches
I will see you all on Monday ?
What should I bring with me (beside a snack)?
What should I bring with me (beside a snack)?
- God45
- Auxilia - Tvångsrekryterad
- Inlägg: 323
- Blev medlem: mån 30 jan 2012, 13:42
- Namn: Sebastian Lindeberg
Re: Savage Marches
New try!
Natural weapon: (spikes)
Dangerous: Use Innocent Bystander rules in melee, hit self on snake eyes (not ranged). -2
Light: No longer counts as a significant item for encumbrance. +1
Extreme Raise Die: +3 steps to the extra damage die this weapon gains on a raise.
That should work better
Natural weapon: (spikes)
Dangerous: Use Innocent Bystander rules in melee, hit self on snake eyes (not ranged). -2
Light: No longer counts as a significant item for encumbrance. +1
Extreme Raise Die: +3 steps to the extra damage die this weapon gains on a raise.
That should work better
“You’d be surprised how often you have to stuff a motherfucker in a big burlap sack.”
-Spoony
-Spoony
-
- Custos Castrorum - Nyckelbärare
- Inlägg: 367
- Blev medlem: tis 04 dec 2012, 11:50
- Namn: Dave Sherohman
- Ort: Lund
Re: Savage Marches
You can only take High or Very High Damage, not both. To get d12 damage, it needs to be Two-Handed, which would give you a minimum strength of d8 if it's two-handed-only or d10 if it's bastard (in which case damage would be Str+d10 one-handed and Str+d12 two-handed).God45 skrev:I had time to do it now What do you think?
Natural weapon: (spikes)
Damage: d12 + str
Dangerous: Use Innocent Bystander rules in melee, hit self on snake eyes (not ranged). -2
Weak Defence: -1 Parry while holding this weapon -3
Very High Damage: +2 steps to this weapon's melee damage die (e.g. d6 becomes d10). +4
High Damage: +1 step to this weapon's melee damage die (e.g. d6 becomes d8). +2
Light: No longer counts as a significant item for encumbrance. +1
But I see Gych's Strength is d6 anyhow... I suppose your best bet would be to take just Light and Two-Handed[1] now (giving either Str+d6/d8 or Str+d10), Fighting d10 for your next Advance, then the next one after that, you'll be Seasoned and can take Strength d8, then get Improved Natural Weapons to add High Damage.
Or you could get to that damage level for one less Advance spent on it if the spines are only cosmetic for the moment (just starting to bud?) and you hold off on Natural Weapons until after improving his Strength, but he can't raise another Attribute until Seasoned anyhow, so you'd still be getting the high-damage spikes at the same time either way.
[1] ...and anything else you want for other effects, of course.
We haven't officially scheduled anything for Monday next week yet, but it seems very likely.santoan skrev:I will see you all on Monday ?
What should I bring with me (beside a snack)?
I have all the character data, town maps, etc. online, so a laptop or tablet would be useful if you have one. Otherwise, paper and something to write with. Dice and/or minis if you feel like it. I think that should pretty well cover it.
I post in English, but can read Swedish. When replying to me, either language works.
- God45
- Auxilia - Tvångsrekryterad
- Inlägg: 323
- Blev medlem: mån 30 jan 2012, 13:42
- Namn: Sebastian Lindeberg
Re: Savage Marches
If you have dice you need 1d4, 1d8, 1d10, 1d12 and a couple of d6s. If you don`t have dice you can borrow from me or use the ones in the dice jar.santoan skrev:I will see you all on Monday ?
What should I bring with me (beside a snack)?
If you want to use a special miniature you can bring that but otherwise we are just using whatever is available
Oh, and the character sheet and pencils are always good.
Other than that I can`t think of anything.
“You’d be surprised how often you have to stuff a motherfucker in a big burlap sack.”
-Spoony
-Spoony
Re: Savage Marches
I will probably try to get the dices from the jar
Hmm...I will try to find a chubby, steampunk looking figure at home
Hmm...I will try to find a chubby, steampunk looking figure at home