God45 skrev:Otherwise, if it is ok with you, I want to grab some henchmen and go back to sort out the ghoul situation
I've entered the new batch of henchmen on Obsidian Portal.
http://www.obsidianportal.com/campaigns ... g=henchman
Dunira Grimdelver, Unlucky soldier in the service of silver
Elrie Tarnhair, Nearsighted ex-mercenary suffering from PTSD
Omus Goatstrider, Heavy-hitting reserve figher who's taken a few too many blows to the head
Sharan Finestrider, Archer who protects himself from reality with a solid layer of booze
Tarath Autumnless, Specialist in running from fights
Somehow I had a feeling you'd find something like that...
A couple notes on how I ran the chase:
- I made it a standard 5-round chase rather than a 10-round extended chase on the reasoning that the ghouls weren't interested in chasing you all the way back to Eastmere.
- I applied the -2 "difficult terrain" modifier to everyone's maneuver rolls because of the snow. This resulted in Gych (whose +2 for being faster than the ghouls canceled out the terrain penalty) being the only one to consistently get maneuver successes - Gych was able to draw cards every round, the ghouls got cards in two rounds, and Ramrach got a card once. Everyone else was too busy stumbling through the snow to take any other action.
- Between his Overconfidence, being possessed by The Blood(thirst)y Verdict, and the complete lack of any mechanical reason not to, I figured Gych would probably be doubling back to smack a ghoul upside the head whenever an opportunity presented itself.
- I had Mouri make cooperative rolls against Notice to help Gych's maneuver tests.
So, finally...
The Chase
Round 1: Using his superior speed, Gych is able to draw some of the ghouls out of position ("Force" maneuver, inflicting a -2 on their maneuvering roll for the next round). Everyone else is bogged down in the snow.
Round 2: The ghouls attempt to herd Enock, Jonaleth, and Ramrach into worse terrain (again, Force). While avoiding them, Jonaleth runs into a snow-covered boulder (successful Force with a raise, inflicting 1 level of Fatigue damage). Mouri spots an isolated, easy-to-reach ghoul and Gych is makes a close pass to attack it. Mouri's saber swings wide, but Gych's staff connects, leaving the ghoul shaken.
Round 3: Gych makes another pass by the ghoul and connects, but does no damage. In the confusion, though, Mouri falls off the horse! (Double-ones on the roll to assist.) Fortunately, the snow breaks her fall (only 4 damage) and she's back on her feet in no time. Ramrach tries to fake the ghouls out (another Force), but to no effect.
Round 4: Gych goes after another ghoul, but misses as everyone else stumbles through the snow.
Round 5: The ghouls manage to partially surround Enock (successful Force), but Gych sweeps through yet again, killing one of them (hit with a raise for 19 damage!). The remaining ghouls decide that it's not worth the risk of continuing their pursuit this far from their home and break off the chase.
So, in the end, everyone made it back alive, although Jonaleth is a little worse for wear (he'll recover in 24 hours).