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Re: Savage Marches
Postat: lör 29 jun 2013, 22:03
av nDervish
New list of henchmen for Monday is up at the usual place,
http://www.obsidianportal.com/campaigns ... g=henchman Ramrach is back, hoping that you'll be heading back to Elderone so that he can get revenge on the ghouls for forcing him to flee. Plus there are six new NPCs offering their services.
In addition to the new henchman list, I've also updated all of your characters to match Savage Arcanum and Savage Armory, so be sure to take another look at your weapons - several of them have gained new abilities, such as armor piercing or getting an extra d8 damage on a raise instead of the standard d6!
Re: Savage Marches
Postat: lör 29 jun 2013, 23:00
av God45
In addition to the new henchman list, I've also updated all of your characters to match Savage Arcanum and Savage Armory, so be sure to take another look at your weapons - several of them have gained new abilities, such as armor piercing or getting an extra d8 damage on a raise instead of the standard d6!
I decided to go with the Halberd instead of the warhammer since it woulld give me reach and that is usefull when using it from horseback but you have given me the updated Warhammer stats when you upgraded to savage armory. Is there a reason for this or did you just miss that I changed weapon?
Re: Savage Marches
Postat: lör 29 jun 2013, 23:04
av nDervish
God45 skrev:I decided to go with the Halberd instead of the warhammer since it woulld give me reach and that is usefull when using it from horseback but you have given me the updated Warhammer stats when you upgraded to savage armory. Is there a reason for this or did you just miss that I changed weapon?
I have no memory of you ever mentioning a halberd... I was sure you had only talked about smashing skulls with a warhammer.
I'll get that corrected shortly.
Edit: Done. Normally, you wouldn't be able to effectively use a Str+d8 weapon with only d6 Strength (which would prevent you from gaining the Reach or AP bonuses), but, based on the Savage Armory rules for bastard weapons, I had already decided that two-handed weapons should have their Strength requirement reduced by one die type, so you're good there.
I did take away Spellbutcher's staff, though, since staffs and halberds both have the "Carried" quality, so you'd have to leave one behind.
Re: Savage Marches
Postat: lör 29 jun 2013, 23:11
av God45
Thank you
I used the Warhammer in game but when I looked up the stats for the weapons we looted after the game I noticed that the halberd had reach so I put that in as the new weapon when I updated the character sheet. So I understand if I confused you.
Re: Savage Marches
Postat: sön 30 jun 2013, 01:32
av Arcturus
nDervish skrev:So speaking of Monday... Does everyone just want to go back to Elderone and take revenge on the ghouls or would you rather go and scout out a new location first?
Well, I'm all for going back to elderone and have a reckoning with the ghouls. At least if we are enough people. We were far to few and inexperienced last time. That and some less than optimal leadership and tactics.
I think we should prepare some traps outside thhe village that we can lure the ghouls into.
Would spiked pit traps be possible for my character to design and construct? Are bear traps available in Eastmere? Perhaps from one of the hunters?
Re: Savage Marches
Postat: sön 30 jun 2013, 10:20
av nDervish
Arcturus skrev:Well, I'm all for going back to elderone and have a reckoning with the ghouls. At least if we are enough people.
You went last time with 4 PCs and 3 henchmen. This time around, there are 7 henchmen available and I believe there will be 5 PCs.
Arcturus skrev:Would spiked pit traps be possible for my character to design and construct?
You could definitely design them, but the ground is frozen, which would make construction difficult, at best.
Arcturus skrev:Are bear traps available in Eastmere? Perhaps from one of the hunters?
Sure.
This thread on the SW official forum suggests that bear traps would do 2d8 damage and -1 Pace until properly healed. I think I'd also add that the victim needs to spend an action and get a basic success on a Strength roll to get free of the trap before they can move at all.
As far as hitting them in the first place, rather than trying to map the location of each trap individually, I'd say just define an area as "trapped", then anyone moving through the area has to make a roll to avoid hitting any. Make a Stealth roll when placing them and the ghouls have to roll Notice at a penalty of 1 per Stealth success or raise (i.e., if the Stealth roll gets 1 raise, their Notice is at -2). Your side would instead roll Smarts at +2 to remember where the traps are and avoid them.
Does that all sound reasonable?
BTW, Arcturus, I forgot... Did you want Jonaleth's acid to be corrosive (-1 to target's armor, may also damage/destroy other items) and/or slow-acting (reduce damage dice from d6 to d4, but do one die less damage on the following round)?
Re: Savage Marches
Postat: sön 30 jun 2013, 11:21
av bladerunner_35
We cannot let that goblin king continue with his miserable existance any longer! We will sweep through Elderone like scythes through so much tall grass and then press on to Brassport.
Re: Savage Marches
Postat: sön 30 jun 2013, 11:22
av bladerunner_35
We cannot let that goblin king continue with his miserable existance any longer! We will sweep through Elderone like scythes through so much tall grass and then press on to Brassport.
@Dave: How much time has passed - has Enock recovered?
Re: Savage Marches
Postat: sön 30 jun 2013, 11:48
av nDervish
bladerunner_35 skrev:@Dave: How much time has passed - has Enock recovered?
I've been meaning to mention that here... Short answer, yes.
More detailed answer: You went to Elderone and Enock was injured on the 14th of Vishaba. Gych and Dree cleared out Camedge on the 20th. Tomorrow's expedition will be leaving on the 26th. (These dates are based on it taking 2d6 days to round up a new batch of henchmen and prepare between expeditions. It's just coincidence that both rolls came up the same.) Natural healing rolls are every 5 days; Enock failed his roll on the 19th, but succeeded on the 24th.
(And, yes, there is a
calendar page on the wiki listing the month names.)
Re: Savage Marches
Postat: sön 30 jun 2013, 12:33
av bladerunner_35
I have reviewed what men and women there are who are prepared to leave the safety of Eastmere behind for the greater good. After talking to each I have decided that the following will take part in the Battle for Elderone:
1. Beregeg Shieldcatcher (ranged fighter)
2. Billie Wolfstrangler (frontline fighter)
3. Cych the Shade (frontline fighter)
4. Dree Redraven (scout/light skirmisher)
5. Dunira Grimdelver (ranged fighter/support fighter)
6. Grewen Skullleg (frontline fighter)
7. Omus Goatstrider (frontline fighter)
Make no mistake friends, this time we go in force! Once we approach Elderone Dree Redraven and I will scout ahead aided by the animals of Spellbutcher. When we know exactly where to strike we will not hesitate. We will not faulter. We will leave non alive.
For Alaric the Grey! For Durla Beerbreath! For everyone who has given their everything for Eastmere and for those that waits behind, eager to see heroes return were mere men and women set out!
This day the goblin king dies by our hands and our will. FOR EASTMERE!
Re: Savage Marches
Postat: sön 30 jun 2013, 13:00
av nDervish
bladerunner_35 skrev:I have reviewed what men and women there are who are prepared to leave the safety of Eastmere behind for the greater good.
The list of those who are willing and able to accompany you to Elderone on this day is at
http://www.obsidianportal.com/campaigns ... g=henchman ; you seem to have selected a few who aren't on that list.
bladerunner_35 skrev:
3. Cych the Shade (frontline fighter)
4. Dree Redraven (scout/light skirmisher)
These two are devas. Cych is the test PC I made for myself to try some things out using the Mythic GM Emulator, Dree is Raktskjutarn's character. I believe Dree will be accompanying you, but not as a henchman.
bladerunner_35 skrev:5. Dunira Grimdelver (ranged fighter/support fighter)
7. Omus Goatstrider (frontline fighter)
These two were both on the expedition to Camedge, got beaten down by the spikemonsters, and are currently recovering from their injuries.
bladerunner_35 skrev:We will leave non alive.
...or undead.
Re: Savage Marches
Postat: sön 30 jun 2013, 13:04
av bladerunner_35
Damnations! They will marsch lest I have them flogged!
But very well I shall review my selection. Does it say if they are unavailable somewhere or did I just miss it?
Re: Savage Marches
Postat: sön 30 jun 2013, 13:18
av nDervish
bladerunner_35 skrev:Does it say if they are unavailable somewhere or did I just miss it?
Not explicitly, no. The way to tell is by checking whether they have the "henchman" tag or not - when they're available, they'll be tagged and when they're not, I'll remove it. (The link in my last post is to a search for characters with the "henchman" tag, so it will always be accurate.)
Also, if the majority of the players in a session request it, I suppose I can send Cych along as an additional (if rather quiet) PC. I'm not exactly opposed to playing him, but a GMPC is always a dangerous thing, so I want to be very careful about using him in that role.
Re: Savage Marches
Postat: sön 30 jun 2013, 13:20
av bladerunner_35
Ha. It just was too obvious!
I think we're going to need Cych. I was happy with my selection but outside that list tge pickings are very skim indeed.
Re: Savage Marches
Postat: sön 30 jun 2013, 13:49
av bladerunner_35
The new list isn't so much a list as it is every available hand. I even put that cowardly Longlower as a reserve if Cych won't follow us.
1. Beregeg Shieldcatcher (ranged fighter)
2. Billie Wolfstrangler (frontline fighter)
3. Cych the Shade (frontline fighter)
4. Duror Babywrecker (support fighter)
5. Glewa Richtarn (ranged fighter)
6. Grewen Skullleg (frontline fighter)
7. Ramrach Summerheart (frontline fighter)
Reserve
8. Pfiff Longflower (auxilia)
Re: Savage Marches
Postat: sön 30 jun 2013, 14:09
av nDervish
bladerunner_35 skrev:The new list isn't so much a list as it is every available hand. I even put that cowardly Longlower as a reserve if Cych won't follow us.
It's not either/or. You can bring both.
And Piff's happy to fight ghouls. They're
monsters, not people!
Re: Savage Marches
Postat: sön 30 jun 2013, 14:22
av Ironjens
Sorry guys, seems like I'm leaving tomorrow already so I'll miss out on "Eastmere II - eastmoorer". Good luck!
Re: Savage Marches
Postat: sön 30 jun 2013, 14:26
av bladerunner_35
Oh, well that's good news and more willing soldiers for Eastmere's army.
@Ironjens: sorry mate but I cannot let you leave, we need Mouri...
Re: Savage Marches
Postat: sön 30 jun 2013, 14:30
av God45
In character post incoming
"Just so that we are clear here. Not only will I be leading this expedition. But our front line should be composed less by villagers and more by war hounds. From our experiances in the only
succesfull expedition we learned that the animals are deadly and will serve to hold the abominations back while we rain down arrows from our longbow equipped henchmen upon them! The alchemist might even be able to rig the dogs up with explosives so that we are able to bring acidic wrath upon their twisted visages!"
Screaming slightly manic voice that cracks at the end: "THEY WILL LEARN TO FEAR THE NAME SPELLBUTCHER MUAHHAHAHAAH! *Coff* "
Re: Savage Marches
Postat: sön 30 jun 2013, 15:28
av bladerunner_35
If you have hounds that can savage the ghouls that is great news indeed, Spellbutcher. Your hounds should be our shock troops and can also act as a skirmish line. However, I doubt the ghoul king will be brought down by dogs and arrows alone, though non will be happier than I if it is. Someone will have to get stuck in...
The issue of leadership is an important one as demonstrated by our earlier expedition to Elderone were our disagreements and greed very nearly cost all our lives!
Eastmere needs, and deserve strong leaders. Who those leaders are is not for me to say. Who the commander will be for the Battle of Elderone will also have to be decided one way or another.