Alright, here goes nothing. On account of being drunk out of my mind in Oslo I haven't been able to participate in the discussion. If you guys are already set I'll try to roll with it but I feel we're going about this the wrong way.
So far we've got a psionic hacker who works as a mob soldier, a corp exec that's a drone jockey in his spare time and a...fireman! And it seems we'll try to help a major criminal syndicate take over the irradiated ruins of San Fransisco in the middle of nowhere while we fight to the death against mutants for ammo and water......
Sorry guys but there's absolutely no cohesion here. It's just a bunch of zany character concepts. Normally that would work but I really want this to take off into a longer running campaign and it is my firm belief that for that to work we need to sit down and tighten the bolts and screws considerably.
Now, if I am the only player wanting that I'll roll with it for as long as I can and I am sure we'll have fun. If you want something more we need to reign this in a bit.
We decide character concepts after we decide the base of the campaign. Otherwise our characters might as well all meet in the nearest bar.
The question about location is good and very much set the mood and a lot of the framework of the campaign.
once one of the largest sprawls on the West coast, San francisco was ravaged by war and natural disaster. now, some twenty years after a major earthquake levelled the city, San francisco is home to a wide range of hybrids and humans who eke out a meager existence in this harsh, post-apocalyptic ruin.
Take care though, traveler, because as much as the people of San francisco can't stand each other, they hate outsid-ers even more. These cats'll gladly gut you and leave ya naked and bleeding out on the broken concrete if you so much as look at them the wrong way, tomo. So, if you stumble into the wrong zone or for-get to pack extra ammo when scavenging in the ruins, well...
San Fransisco seems very well defined and narrow in scope. There won't be a whole lot of hacking going on there for instance...
I say we leave it as a cool place to visit as part of an adventure. I do not want to play a campaign where my main concern is having enough food to eat and ammo to kill said food.
I cannot come up with any other well described area so that leaves Boston.
One of the hottest Hot spots of north America, boston was saved from the encroaching seas by a massive civic undertaking, and declared the capital of Atlantica. now, in the face of riots and acts of terrorism, the American ‘Cradle of Liberty' reels under martial law as dissidents protest unpopular decisions in an effort to stoke the flames of rebellion. With soldiers patrolling the streets and violence a way of life, boston stands poised to either blossom into something greater or be wiped off the map and into oblivion.
It's a big city with enough stuff going on that many character concepts can be made to work.
One of the things that I find most interesting is the clandestine struggle between The North American Coalition wanting to carve enough territory and resources from out of the rest of the ol' US and all the other independents, The Great Lake Unions, Texas and Atlantica.
This leads into the question of morality. I prefer the colour grey to black and white and a secret shadow war leaves a lot of room open for personal convictions, moral struggles and trying to stay clean while commiting atrocities in the face of extinction.
For me more important than anything is for the campaign to have a focus, a theme. Wether that is the one I have suggested or simply "criminals trying to advance through the ranks of a syndicate" as Sebastian suggested, or something else. I think we could even combine the two, starting as criminals and only slowly realise they are being drawn into another war, no less lethal but with much higher stakes. Being the GM and taking a lot of the burden to plan the game I expect Dave to have a lot to say on the matter.
I guess that would also mean we're deniable assets (still with those 10 extra exp?).
Like I said earlier I want my games gritty. I've rarely seen epic becoming something more than more mooks to kill in rapid succession which removes a lot of tactics and becomes boring quickly. I want to stand against smart opponents that uses hunter-seeker missiles, anti-personel mines and small unit tactics.
I guess my main point is that I would prefer some restraint. We've played through a couple of crazy sessions and it was fun but now I want something more.
God45 skrev:
nDervish skrev:How is "Ninja sneaking" different from regular sneaking?
I wanted to be able to do that thing they do in movies when they hide by hanging on to like the walls up by the celling of a room and stuff. It is not so much hiding in plain sight or in crowds which regular sneaking also covers, this is more like something you would see in Mission impossible.
Does that work?
As far as I can see Stealth as no specialisations.
As for all the house rules I always prefer to play as-is out-of-the-box until proven otherwise through actual play but it's not that big a deal.
That was a long post. I do not mean to lay down the law. I just think the campaign will be that much better if we take the time to get on the same page from the start. If you don't like my suggestions that's totally cool but then I am going to need a little (a lot) more to go on before commiting to a character.