Never trust a smiling Game master! Take the iron bar!Of course.Aside from the electric leech and the scrolls, what else do you want to take? (I assume the rusty iron bar isn't that interesting to you...)

Never trust a smiling Game master! Take the iron bar!Of course.Aside from the electric leech and the scrolls, what else do you want to take? (I assume the rusty iron bar isn't that interesting to you...)
Thinking about it Close Inn could be a good first mission for my hearthy brothers. Then again judging by the resistance so far there is probably a family of Ice Trolls living in the village. Anyways, let them go to Close Inn. They should make a significant addition to the party.nDervish skrev:I don't particularly care, but my original statement about player-made henchmen was that they would join the party in the first session(s) including the player who made them. If you want them to go out on Monday without Enock, they can/will.
I hadn't checked but assumed that two handed weapons had a weight of 2 items anyways so no problem here. Especially since we're trying out the system as we go along.nDervish skrev: IOne thing I keep thinking about, but not deciding to use, is that it's fairly common to say that a 1-handed weapon is a minimum of 1 SI and a 2-handed weapon is a minimum of 2 SI. I don't think that would be a good fit with Savage Armory, though, since Armory has several options for adjusting weapon weights.
A possibility that just occurred to me: Change two-handed weapons to default to 2 SI instead of 1, then modify that normally. (Effectively, this just adds 1 to the "weight" of two-handed weapons.) Thoughts?
Cool!God45 skrev:I can play Thursday but not Wednesday
Yeah, let's limit Brawny to only increasing Strenght/Vigor-based carrying capacity.bladerunner_35 skrev:It's all good but then I might switch Edge from Brawny to Mercenary since Brawny do not really add to carrying capacity without extra investement in Agility. Just let me know which side you come down on.nDervish skrev:I'm thinking it would be good to amend it slightly so that Brawny only increases Strength and Vigor for carrying purposes, but it doesn't make you more Agile.
OK, I'll put them back in the active party.bladerunner_35 skrev:Thinking about it Close Inn could be a good first mission for my hearthy brothers. Then again judging by the resistance so far there is probably a family of Ice Trolls living in the village. Anyways, let them go to Close Inn. They should make a significant addition to the party.
bladerunner_35 skrev:Can people play on wednesday or thursday next week?
So, Wednesday, then?God45 skrev:I can play Thursday but not Wednesday
I understood it like so that we are playing both Monday and ThursdayArcturus skrev:I can probably play on thursday evening after 16.00 or so. But we are still playing on monday right?
No problem. As long as everything is finalized by the end of Saturday (so I can update my records and make their henchman cards on Sunday), it's all good.bladerunner_35 skrev:And sorry for not making up my mind about the brothers Dave.
Same here.God45 skrev:I understood it like so that we are playing both Monday and Thursday
Double-check his skill points. By my count, you've only spent 14, so there's one more to spend. Other than that, he looks good.Arcturus skrev:Alright, i have now posted Sir Camwyn on the obsidian page. He is the knight character i was talking about as a potential replacement if my current character dies. I'll post a bio for him tomorrow.
Tell me if something looks of with the build or if something needs to be added.
Ok. About those cards. Is it possible with a combat cards with just Fighting, Parry, Toughness and weapons?[/quote]nDervish skrev: No problem. As long as everything is finalized by the end of Saturday (so I can update my records and make their henchman cards on Sunday), it's all good.
I don't mind if the brothers stay home in favour of Camwyn. I am sure Filip wants his new henchmen along just as much as I would. The brothers can join Enock on thursday.nDervish skrev: You're already full on henchmen for Monday, but Camwyn can go with for Thursday's game.
I'll see if I can write on the back side and put it there.bladerunner_35 skrev: Ok. About those cards. Is it possible with a combat cards with just Fighting, Parry, Toughness and weapons?
OKbladerunner_35 skrev: I don't mind if the brothers stay home in favour of Camwyn. I am sure Filip wants his new henchmen along just as much as I would. The brothers can join Enock on thursday.
I hope you're not too disappointed about not having to pay for a warhorse...
bladerunner_35 skrev:Ok. About those cards. Is it possible with a combat cards with just Fighting, Parry, Toughness and weapons?nDervish skrev: No problem. As long as everything is finalized by the end of Saturday (so I can update my records and make their henchman cards on Sunday), it's all good.
I don't mind if the brothers stay home in favour of Camwyn. I am sure Filip wants his new henchmen along just as much as I would. The brothers can join Enock on thursday.[/quote]nDervish skrev: You're already full on henchmen for Monday, but Camwyn can go with for Thursday's game.
Excellent, that will leave us just enough time to hide the loot and take all experience!God45 skrev:Bad news. I thought I had a morning shift the 11th but I have a afternoon shift so I dont`t get off work until 20.00. I can drive directly to DMF and be there by 20.45 but I can`t before that. I am really sorry, I was convinced that I would be able to start a lot earlier.
I am pretty sure we wont manage both villages on Monday. But I am sure nobody will mind if we save you a villageNah, that sucks man. I still want to start as early as possible though and I can also play late (meaning 23-00ish). Perhaps it will be perfect for Jonaleth and Enock to check out the fourth village before Spellbutcher gets back (unless you manage both villages on monday)?