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Re: Interface Zero: Upgrade in Progress

Postat: tor 26 sep 2013, 18:04
av jeronimooo
bladerunner_35 skrev:
Welcome aboard!

I realise there's a lot of pages in this thread but we've put some work into discussing the base premise/social contract/theme of the campaign earlier in the thread. If you've got the time I'd appreciate if you would check it out. If you end up with any questions I am sure the guys can answer them on tuesday.

Edit: I just realised that with the campaign being open to anyone we should probably have a page somewhere on OP where we talk about this. I'll see if I can't fix that sometime during the weekend or next week.
I have read up on the thread here as well by now ;)

Re: Interface Zero: Upgrade in Progress

Postat: tor 26 sep 2013, 18:08
av God45
Nice to have you on-board jeronimooo :) What kind of character are you thinking about making?

Re: Interface Zero: Upgrade in Progress

Postat: tor 26 sep 2013, 21:19
av nDervish
Took me a little longer to get around to it than I'd hoped, but a new Chicago Free Press is up!

http://www.obsidianportal.com/campaign/ ... il-24-2090

I also split the bounty listings off to a separate Bounty Board page because they're mostly going to stay the same from one CFP issue to the next, so including them in each one would get really repetitive. The bounty board is at:

http://www.obsidianportal.com/campaign/ ... unty-board

Re: Interface Zero: Upgrade in Progress

Postat: tor 26 sep 2013, 22:04
av Willard
Cool! Nice to see how a lot of the jobs carry over from one week to the next, we certainly aren't the only ones out there working.

The attempted kidnapping of the ambassador's sister intrigued me. Can you clarify Chicago's political situation with regards to the North American states? Not looking for an essay (I guess we'll get that when the world stuff arrives pretty soon), but a little guidance would be nice.

In a way I'd like to continue working for Melissa, but this job seems a little lame and the pay sucks. The biker intervention is funny and probably refers to Almighty himself, so we're not doing that. Not yet.

My suggestion is to go bounty hunting this week, in either Naperville or Yorktown. There's still the mech-guy that I want to take down, but he might be too dangerous this early (not sure how level scaling works in this campaign). On the other hand Almighty is arrogant, so he really would love to go straight for the big bad guy.

If we don't want to risk that the best option appears to be the guy with the explosions. He pays twice what we made last time, and probably isn't going to kill us all. Going after Acosta seems wrong, although we could offer her our protection. The others are small fry and not worth the bother.

Re: Interface Zero: Upgrade in Progress

Postat: fre 27 sep 2013, 00:55
av jeronimooo
God45 skrev:Nice to have you on-board jeronimooo :) What kind of character are you thinking about making?

at the moment I 'm leaning towards a rich human 2.0 who would be a fixer who is on a retainer from a nation/stopwatch to report on all his corporate deals and clients. I would be either looking for a kidnapped/missing last relative or looking to get revenge for the killing of said last remaining relative. As a result of my profession I have a thorough knowledge of the black market and underground and I have some contact s there, as well as a contact with my ''handler'' I'd be looking to move up on the ranks of the intelligence service of my nation/stopwatch on the very long term all the while combining their needs with my own research into my lost relative...

I'd be fairly agile and smart, with not much to go for pure strength... I would have some serious shooting/stealth skills though...

Haven't checked all the equipment yet, but I generally love a sniper/fire-support kind of role... I probably would also have some driving skills and if enough cash I wouldn't mind being designated driver...

As a fixer, I can easily have connections to most of you, as I dabble in fixing for private persons off the books and off the record...

If Allmighty would rather be the only 2.0, I could also go with a classic human UK Noble who has emigrated to frisco following a trail of his lost sister. I would then not be a fixer but something more reputable of profession whilst secretly being a financial backer of Stopwatch or some military intelligence agency where I have some contacts that pointed me to frisco as a dead end of the trail... I have moved to frisco to see if I can find something myself but haven't been lucky in the last 6 or so months...

What do you guys think?

Re: Interface Zero: Upgrade in Progress

Postat: fre 27 sep 2013, 01:04
av jeronimooo
nDervish skrev:Took me a little longer to get around to it than I'd hoped, but a new Chicago Free Press is up!

http://www.obsidianportal.com/campaign/ ... il-24-2090

I also split the bounty listings off to a separate Bounty Board page because they're mostly going to stay the same from one CFP issue to the next, so including them in each one would get really repetitive. The bounty board is at:

http://www.obsidianportal.com/campaign/ ... unty-board
As for the job listings, I think we could do 2 of them quite easily, the 2 troublemakers and the jumpbike racer look very doable, 1 trough intimidation and our minotaur if intimidation doesn't work, the jump bike racer can maybe be talked into a race (where we can disble his bike if he looks like winning :P)

We could also go after Davis and/or Reid from the bounty board, I have the impressions bounty pays better then regular jobs...

Re: Interface Zero: Upgrade in Progress

Postat: fre 27 sep 2013, 05:03
av God45
I say we go after the explosion guy. Bounty's do pay better but I don`t Think we should go after someone with Golemtech without the entire group. But if you guys say go big or go home, I guess I would be ok with some golem hunting :) But let`s hit the guy when he is out of the armour then ;)

Re: Interface Zero: Upgrade in Progress

Postat: fre 27 sep 2013, 07:54
av Willard
I don't mind having other human 2.0's around, just be careful about the overlapping roles. For example we don't really need another driver. Going for agility instead of strength makes a lot of sense in the future, so I'm all for that. A spy could totally work, with the high sneak and sniper rifle you were talking about. Good hacking is also something we could really use, no one has that yet to my knowledge.

The contacts is sort if a mechanism and refers to NPC's. It's a little confusing but separate from how you know the rest of the group. One of your contacts would probably be to your handler/supervisor in the intelligence service, the other one could be more free.

About the occupation I think an agent or some sort of investigator would be a natural fit for your concept, and a nice complement to the group. There are plenty of fixers around, and a PC one is going to be hard to mesh with the Chicago Free Press in a meaningful way. You could fix NPC's up, of course, but then why would you join our missions? The point about fixing is you get someone else,who is better suited, to do the job.

Other than that I think it's pretty good. I know it took me a while, but try to find a picture of your character too, once you're fairly settled. It's fun and makes it a lot easier to visualize, obviously.

Also a minor quibble, perhaps hard to spot from the forum alone, is that we're playing in Chicago, not San Francisco.

Re: Interface Zero: Upgrade in Progress

Postat: fre 27 sep 2013, 09:03
av jeronimooo
Right... Of course it is Chicago...
I would probably only take a D6 in driving, but that should be anough to play taxi driver for the group in the first missions until you can come up with something that holds the group (so far only 2 on your bike) + having a secondary means of transportation and backup driver is handy if and when you 'd not be present or in case we split the group... That is ofcourse if after gearing up there is enough money left for a car... Otherwise I do consider dropping it alltogether...

I saw the fixing more as getting hard to get or not so entirely legal items and deliver them to my customers... (sort of import/export on and off the books of highly rare or just hard to get items). Say a D6 knowledge (black market) and a D6 knowledge (chicago underworld) would go a long way... That being said, I do like the agent/investigator did interest me, but I found some of the required skills slightly hindering and not at all how I would build my character... But then again, I think that that is something I could discuss with Dave...

Re: Interface Zero: Upgrade in Progress

Postat: fre 27 sep 2013, 09:07
av bladerunner_35
Worry more about building a character you really feel like playing, and less about wether it would fit with the group. As long as you stick to the premise of the campaign you'll be fine.

Re: Interface Zero: Upgrade in Progress

Postat: fre 27 sep 2013, 09:54
av nDervish
Willard skrev:Can you clarify Chicago's political situation with regards to the North American states? Not looking for an essay (I guess we'll get that when the world stuff arrives pretty soon), but a little guidance would be nice.
We'll see whether the IZ2 setting information adds any further canon on the topic, but IZ1 is fairly sparse beyond the basics: During the Second Civil War 25 years ago, both the GLU and NAC tried to claim Chicago for themselves, but the locals wouldn't have any of it and fought against both sides until three nukes were set off and a NATO peacekeeping force stepped in. GLU and NAC would both still love to annex the city, but neither can gain a clear upper hand and, if either of them were ever to get close, the other former American states would intervene to preserve the balance of power.

Relations with non-bordering regions are left completely undefined, but I would expect them to be cordial, or even friendly, even if only on an "enemy of my enemy" basis. The one exception is New Texas, which one of the IZ1 supplements (probably Zeeks or Zeeks Expanded) describes as "NAC Lite", so I figure there would at least be some tensions there.
Willard skrev:There's still the mech-guy that I want to take down, but he might be too dangerous this early (not sure how level scaling works in this campaign).
Level scaling generally isn't that big a thing in Savage Worlds in general, as the system tends to lead to characters diversifying as they advance rather than becoming super-powerful within a specialization.

That said, most golemmechs (and certainly any combat mech) tend to have Heavy Armor, which you don't even get to roll damage against unless you have a Heavy Weapon. At the moment, Paladin's monofil butterfly swords and Ryder's BlasteX charges are the only Heavy Weapons your group has and none of you are licensed to buy Heavy Weapons legally. So fighting him in his golemmech, at least, seems like a bad idea.

One other side note on bounties: The bounty generator rules in IZ1 state that all bounty targets are automatically wild cards. (And, yes, I completely forgot about that last time... Connie is a wild card and a professional bodyguard. I guess she must have been in shock from her encounter with the gangers, since she didn't do anything in the fights after you found her.)
Willard skrev:Good hacking is also something we could really use, no one has that yet to my knowledge.
Ryder has Hacking (Data Mining) at d6.
Willard skrev: There are plenty of fixers around, and a PC one is going to be hard to mesh with the Chicago Free Press in a meaningful way.
CFP only carries the stuff that's relatively public and low-end. When you start getting to Seasoned rank, the better-paying jobs will start to come in from your contacts. Even before that, I'll start throwing in some direct requests from contacts, now that I know who all your contacts are. So having someone with plenty of contacts and/or a Connections edge or two would generally mean more private jobs to choose from.

And a clarification: Although the books seem to treat them as interchangeable, I'm making a distinction between Contacts and the Connections edge. Contacts are individual people you know and you get new Contacts based on in-game events. (Melissa Lancaster and Connie Acosta at least know you exist and have helped them, so they're essentially minor Contacts already. Do a couple more runs for Melissa and she's likely to start coming to you with bigger jobs when you hit Seasoned.) Connections, on the other hand, can only be gained by spending an Edge, but it gives you a general familiarity with an organization and its people, so you can go to the organization as a whole (or it can come to you) when needed.

For example, Almighty currently knows a specific race queen (Aiko) and the CEO of Englewood (Jack Evans), but (at least on a game-mechanical level) he isn't terribly active in either the racing community or Englewood's daily operations. If you later want him to develop a lot of racer friends, you could add Connections (Jump Racing) or if he starts to take an active enough role in Englewood that he knows most of the employees and would call on them for assistance, you could get Connections (Englewood Dynamics). But if he just develops additional specific friends in either group, that's done through roleplaying with no game-mechanical cost.

Re: Interface Zero: Upgrade in Progress

Postat: fre 27 sep 2013, 12:51
av Willard
So Chicago is independent then, had a vague memory of that. My gut feeling is leaning towards GLU, and that the Franklin family should support such an annexation.
nDervish skrev:So fighting him in his golemmech, at least, seems like a bad idea.
Yeah, let's hold off on that for a little while then. Until we're either confident we can catch him without it (and then find it!) or that we can take the mech down (in a fairly non-destructive way).

I want to emphasize that the mech is going to be worth far more than even a bounty of 30k, so I won't accept it being destroyed or otherwise lost to us.

Let's go for Keith Reid then, and if time allows (not that it should) we could go for Michael Davis, who's in the same area.
nDervish skrev:
Willard skrev: Good hacking is also something we could really use, no one has that yet to my knowledge.
Ryder has Hacking (Data Mining) at d6.
Emphasis on good :D d6 is certainly better than nothing and good enough for everyday use, but it's not enough for us to go for hacking jobs in any serious way.
nDervish skrev:So having someone with plenty of contacts and/or a Connections edge or two would generally mean more private jobs to choose from.

And a clarification: Although the books seem to treat them as interchangeable, I'm making a distinction between Contacts and the Connections edge.
These are good points, well illustrated by the example.
jeronimooo skrev:I would probably only take a D6 in driving, but that should be anough to play taxi driver for the group in the first missions until you can come up with something that holds the group (so far only 2 on your bike) + having a secondary means of transportation and backup driver is handy if and when you 'd not be present or in case we split the group... That is ofcourse if after gearing up there is enough money left for a car... Otherwise I do consider dropping it alltogether...
That seems perfectly fine, having some skill at driving makes a lot of sense. But any vehicle we can use I can also hook up to a transponder and pilot remotely. By spending another two thousand credits or so I can give them a d10 Driving/Piloting/Boating AI, so we don't even have to think about it.

What I'm trying to say is that it's just not worth it for anyone else to invest heavily into those skills, but a d6 is certainly convenient.

And the Rich edge should give you enough credits for both a pickup truck and a small fleet of regular cars.
jeronimooo skrev:I saw the fixing more as getting hard to get or not so entirely legal items and deliver them to my customers... (sort of import/export on and off the books of highly rare or just hard to get items). Say a D6 knowledge (black market) and a D6 knowledge (chicago underworld) would go a long way... That being said, I do like the agent/investigator did interest me, but I found some of the required skills slightly hindering and not at all how I would build my character... But then again, I think that that is something I could discuss with Dave...
Yeah, sorry about that. I got fixed on the idea of fixers fixing missions, instead of "basically anything". Like Björn I think you should make the character you want to play, I just wanted to point out that actually playing a typical quest giver would be very difficult. What you're describing here seems a lot more doable, and I'm sorry if I misunderstood you before.

Re: Interface Zero: Upgrade in Progress

Postat: fre 27 sep 2013, 13:29
av nDervish
jeronimooo skrev: I saw the fixing more as getting hard to get or not so entirely legal items and deliver them to my customers... (sort of import/export on and off the books of highly rare or just hard to get items). Say a D6 knowledge (black market) and a D6 knowledge (chicago underworld) would go a long way...
For that sort of thing, you'd probably want to go with the Connections edge and make it a bit more specific, such as Connections (Chinatown Black Market) or Connections (Aurora Angels of Death). Taking it as a Knowledge skill would be good for finding the markets anywhere in Chicago, but, without contacts or connections, nobody would know or trust you when you got there.
bladerunner_35 skrev:Worry more about building a character you really feel like playing, and less about wether it would fit with the group. As long as you stick to the premise of the campaign you'll be fine.
QFT
Willard skrev: So Chicago is independent then, had a vague memory of that.
Yep. Its full, official name seems to be "The Free City of Chicago", which is actually what led to the name "Chicago Free Press". There are also several other Free Cities scattered throughout North America (off the top of my head, I can think of San Francisco, Phoenix, and Vancouver).
Willard skrev: I want to emphasize that the mech is going to be worth far more than even a bounty of 30k, so I won't accept it being destroyed or otherwise lost to us.
The low-end standard-model combat mechs start at around 45k. The high end can be a few million, or more for an advanced prototype suit.
Willard skrev: By spending another two thousand credits or so I can give them a d10 Driving/Piloting/Boating AI, so we don't even have to think about it.
Drones (and, by extension, I assume also vehicle AIs in general) are limited to d8. (Well, the golemmechs book gives the Sun Tzu AI some skills at d10, but that costs half a million...)

Also note that a wild card with d6 skill is generally better than an extra with d8, and possibly even better than an extra with d10, because of the wild die and bennies.

Re: Interface Zero: Upgrade in Progress

Postat: fre 27 sep 2013, 15:20
av Willard
nDervish skrev:The low-end standard-model combat mechs start at around 45k.
That's a little less than I thought, but still up 50% from the bounty. Can't let that go to waste.
nDervish skrev:Also note that a wild card with d6 skill is generally better than an extra with d8, and possibly even better than an extra with d10, because of the wild die and bennies.
This is a good point I keep forgetting. So a d6 is definitely a good investment, but then there are a lot of useful skills to invest in.

Re: Interface Zero: Upgrade in Progress

Postat: fre 27 sep 2013, 16:16
av God45
I want to emphasize that the mech is going to be worth far more than even a bounty of 30k, so I won't accept it being destroyed or otherwise lost to us.
While I am strong proponent of the "Catch him outside the mech" tactic... If I get into a knife fight with a Transformer I don`t think my main concern will be not damaging it :P

Bild

Vs.

Bild

=

All of us are dead! Dead!

Re: Interface Zero: Upgrade in Progress

Postat: fre 27 sep 2013, 16:57
av Willard
God45 skrev:=

All of us are dead! Dead!
Yeah. A knife isn't going to cut it.

I'm looking at the golemmech rules to figure out what kind suit we might be looking at, and there's only a few in the right price range (rock bottom, in other words):

EVA “GRUNT” COMBAT POWER ARMOR
BK-PA-MK5 SENTINEL RIOT CONTROL POWER ARMOR
AGA ATR TACTICAL SUPPORT POWER ARMOR

They're all power armor weighing in at a little less than 500 kg, with toughness ranging from 10-14. All with heavy armor, of course. The grunt doesn't have weapons, the sentinel usually a water cannon and the third one a grenade launcher. Strength is d10 or d12, and he could be a potent melee fighter. Of course it could also be a custom model with different weapons, but the basics are likely to be similar.

One key weakness seems to be the firewall, which in all cases is at -6. Not sure how that works, but that's a big penalty however you look at it. We'll need someone with hacking to utilize that though, and if Ryder's the only one skilled at that and he won't be there next time, it still doesn't bode well for an immediate attempt. But I sure am tempted!

Re: Interface Zero: Upgrade in Progress

Postat: fre 27 sep 2013, 17:31
av bladerunner_35
nDervish skrev:
bladerunner_35 skrev: Exactly what do you mean by "at a glance"?
The idea (or ideal...) that anyone should be able to look at the table in front of them and see three index cards saying "2 SI, 1 SI, 1 SI", a couple small stacks of chips, and instantly know "I'm carrying 6 SI" without having to think or calculate.

I believe that this would be easier to achieve if there are some kinds of chips that can be stacked a maximum of 5 high and others that are limited to 2 high and the two types can't be mixed in a single stack, but I could be wrong about that.

You're right that allowing fractional SI items means that people will be encouraged to metagame their loadouts to take advantage of how rounding works (no matter how rounding is done), but I don't see a clear solution for that (if it even is truly a problem).
I am not convinced that using the chips for equipment purpouses (with the exception of ammo) is needed or even desirable. Why not use the cards themselves? The math behind stacking 0.2, 0.5 or 1.0 SI cards isn't exactly college level. I think you are streamlining to much in a game about tactical choices. If it's a big deal we can try out the different methods and see which one feels the best.
nDervish skrev:
bladerunner_35 skrev: By my calculations, and I freely admit that I find it a little confusing to go back and fort between actual rounds and ammo,
Yeah, I have to stop and think about that every time, too. I'm seriously considering raising the cost of ammo tokens to the equivalent of 25 rounds instead of 20, since that will play nicer with the IZ books tending to list ammo cost in batches of 50 rounds - the listed cost would then get you an even 2 tokens instead of 2.5.

Any objections or other thoughts on that? If it were changed, it would only be for future ammo purchases; I wouldn't make it retroactive, so your current ammo supplies are safe.
Again I'm thinking the other way (smaller) but raising them to 25 seems simpler so let's go with that for now.
nDervish skrev:However... I just double-checked the SMG ammo line on your list and saw that the ammo is 5.7mm DC, which I'd missed before, too... DC = Dual-Core and gives +3 AP (which matches your weapon's AP rating) with no reduction in damage to unarmored targets, but it costs three times as much (equipment book p.31). Do you want standard rounds (with no AP) or do you want to stick with the DC ammo (you can afford up to 786 rounds if you also spend the remaining 2720 Cr)?
I want DP ammo, otherwise the stat line becomes to weak, but I cannot afford all that ammo. I need a buffert in case I don't make enough money doing missions. Is it ok with you if I go back over all ammo purchases? I'll probably lover the amount for my side arms and get half the rounds for my P9.
nDervish skrev:(Wouldn't it be nice if the equipment book listed every weapon's stats with standard ammo so that it could be compared more easily, as well as avoiding cases like this where ammo gets bought at the wrong price because nobody noticed it was a specialized type?)
Yet another thing to bring to G+?
jeronimooo skrev:As for the job listings, I think we could do 2 of them quite easily, the 2 troublemakers and the jumpbike racer look very doable, 1 trough intimidation and our minotaur if intimidation doesn't work, the jump bike racer can maybe be talked into a race (where we can disble his bike if he looks like winning :P)

We could also go after Davis and/or Reid from the bounty board, I have the impressions bounty pays better then regular jobs...
Willard skrev:
nDervish skrev:So fighting him in his golemmech, at least, seems like a bad idea.
Yeah, let's hold off on that for a little while then. Until we're either confident we can catch him without it (and then find it!) or that we can take the mech down (in a fairly non-destructive way).

I want to emphasize that the mech is going to be worth far more than even a bounty of 30k, so I won't accept it being destroyed or otherwise lost to us.
I smell hubris...

Re: Interface Zero: Upgrade in Progress

Postat: fre 27 sep 2013, 20:46
av Willard
I wrote up a first attempt at Aiko's character sheet over on Obsidian. Nothing combat oriented what so ever, but I think that's as it should be. Couldn't remember the skill specializations, and would have liked a Perform (music) skill or something similar that I couldn't find. Since she probably won't see any actual play (at least not immediately) it doesn't matter all that much, but I'll try to take a look at those pages the next time we meet. Unfortunately equipment seems meaningless, since it's almost exclusively combat oriented.

I'll try to get back to her story some time in the not so distant future.
bladerunner_35 skrev:I smell hubris...
With the arrogant hindrance and wealth motivation I think you're going to smell that a lot :D

EDIT: Also added a quick version of Jack's sheet.

Re: Interface Zero: Upgrade in Progress

Postat: fre 27 sep 2013, 23:42
av jeronimooo
I think my character creation is coming along just fine, I have just sent a preliminary version to Dave for a looktrough and some pointers/adjustments/approvals/vetos and what not...

Once the whole package gets his nod of approval I'll post some more here :) (as we still need to figure out how I tie in to the group and know you guys)

All that will be left is pick augmentations and gear and equipment and spend some credits :D

Re: Interface Zero: Upgrade in Progress

Postat: lör 28 sep 2013, 00:28
av nDervish
Willard skrev:One key weakness seems to be the firewall, which in all cases is at -6. Not sure how that works, but that's a big penalty however you look at it.
A Firewall rating of -6 is definitely a big penalty, but it's no weakness. From the "Control Systems" chart on golemmechs p.22:

Kod: Markera allt

Firewall, Military                      −6 to Hacking rolls