bladerunner_35 skrev:
Wow Dave you lost me.
I wonder how much of that is that what I'm trying to describe is more complex than I think it is and how much is that I'm failing to explain it clearly. It seems pretty simple to me, but that could just be because I'm the one who came up with it and it only seems simple because it's compatible with my own personal quirks.
bladerunner_35 skrev:
While I think I am one of the players with the highest tolerance for the administrative side of roleplaying it bears repeating that it is there to give us meaningful and interesting choices.
Agreed, which is a big part of why I'm not crazy about just saying "everything is a part of the default lifestyle expense."
While I don't think anyone wants it to devolve into "Want to carry as much extra-high-powered ammo as you can lift with another 20 ammo crates in the back of the truck? No problem - you have a Wealthy lifestyle, take all you want!", if ammo is completely free under lifestyle, you carry as much as you can and the best quality you can at all times. If health care is completely free under lifestyle, you always go to the best hospital in town. If property insurance is completely free under lifestyle, you always let your gear get shot to hell any time it might prove useful to allow it. There's no down-side to it, so those aren't even choices at all, much less interesting ones.
bladerunner_35 skrev:
the very real possibility of of having an armoured medevac land in the middle of one of our clusterfucks, laying down covering fire while heavy armoured medics rush out and whisk away a couple of the injured combatants - on both sides! Hilarous, cool and very cyberpunk!
Yep!
bladerunner_35 skrev:
When we're on a mission it should matter which ammo we've brought and how much. How much we have back home isn't nearly as interesting.
Agreed, which is exactly what I was trying to get at with the "replenishing ammo tokens" idea: just track what's on you and you have an effectively unlimited supply at home.
bladerunner_35 skrev:
The extra costs should be balanced out so that the player that's counting all his beans saves a little money while the player that prefers to not bother pays a little extra through raises in his montly expenses.
I'm not seeing the difference between my "pay base lifestyle, plus weapons permit, plus insurance, plus ammo restocking as a single fixed monthly total cost" and your "pays a little extra through raises in his monthly expenses". The permit/insurance/restocking
are "little extra... raises in his monthly expenses", they just look more complex because I'm talking about my ideas on how the amount of those increases should be calculated so that you guys can comment on my formulas.
(Well, OK, maybe they're not all that little either, but they actually are pretty good value for the money over the long run when compared to the alternatives.)
Willard skrev:
My problem with that is the first point. The initial price is now 2.5 times the usual, and you still have to pay to replenish them. Probably a little less than otherwise, but still.
I'd call it a lot less than otherwise. Once you've used and replenished a token 2.5 times, you're break-even compared to the original token pricing scheme. Continue re-using that token once per four months and you remain break-even. Use it more often than that and you come out ahead.
Say you buy 6 replenishing tokens (RT) at a cost equivalent to 15 of the original tokens (OT), we play out four runs per month, and you use an average of 4 tokens per session. Under OT, you would pay for 6 OT up front, plus another 16 OT per month. Under RT, you would pay for 6 RT (= 15 OT) up front and 0.6 RT (= 1.5 OT) per month. For the first month, you're already coming out ahead by the cost of 5.5 OT (6 OT initially + replacing 16 OT used = 22 OT vs 6.6 RT = 16.5 OT). After that, you're saving the cost equivalent to 14.5 OT every month. Plus you don't need to track how many tokens you have at home or how many you've used and need to replace.
If you still don't like the idea, then counter-proposals are more than welcome, as long as they create (preferably meaningful and interesting) choices.
So far, it seems like the only suggested counter-proposals lead directly to "get a certain level of lifestyle and you can have unlimited ammo of any type you want", which fails that criterion. The
only reason not to buy the "infinite ammo lifestyle" is not being able to afford the 10k or 20k per month cost of living (depending on whether this kicks in at Wealthy or at Filthy Rich) and there will come a point when
everyone will be able to afford that and it will be a no-brainer for
everyone to get the "infinite ammo lifestyle". That might briefly present an interesting choice when you're approaching the brink of being able to afford the "infinite ammo lifestyle" and need to weigh it against other options, but, once you're past that point and can afford it, then there's only one sensible thing to do and the choice vanishes.