
re the weapons permit cost, that was more in answer to Carl

going trough the new equipment goodies myself

Good to hear!jeronimooo skrev:I is not all that happy with new equipment...
at first glance they about halved all the armorvalues (at least for the ones I have used so far...)
There's a form (which I think should be public) atjeronimooo skrev:there is no longer a description of my Tarantula even though there is a picture of it...
Well... When I made her a race queen my image was something like in Need For Speed, where I recall there being one "race queen" that started the whole thing. Not one for each racer. That feels more like "race princess" or whatever. Reading the actual road rage text it seems my preconception was wrong.nDervish skrev:I don't recall anything about a career change for her, only the question of whether, as a race queen, she tends to associate with only one racer or not.
You may have, I don't recall and wasn't thinking about it when I wrote my post.nDervish skrev:I thought I'd specifically said 4-P last night, but I may not have. Either way, I agree and what you're saying is what I intended last night.
This could be the case, but doesn't have to be. The P already halves the cost, and sponsorships don't have to be all or nothing. If we're going down that route I could start saying that Englewood pays for all my drones, weapons etc and that I don't have to worry about any of that. While I think that could actually work and be fun, the way we seem to be playing it involves a lot more micro-management. It's not out of place for you to pay a small fee to be able to use the weapons they provide, and it's not high enough to actually matter. Not saying you have to, and Dave already seems to be on your side in this, just that it wouldn't be all that strange.jeronimooo skrev:about the licensing, the class P licenses should be payed by the employer anyways right?I mean it doesn't make sense for you to have to pay to be able to do your job, nor for your employer to provide you with the weapons but not the permits necessary to allow you to use them... Besides, the houserules states a recognised employer sponsorship anyways...
nDervish skrev:No, wait, let me explain...
so to prevent Bullseye from taking on to heavy armor so the bad guys won't take on heavier guns and make it easier for them to oneshot Mal, the answer is to just make it easier for them to oneshot Mal with their normal weapons? I am not sure if I follow the logic here...There are pretty much only two ways to resolve that:
1) Prohibit Bullseye from wearing heavy armor, which takes away his ability to fill his character concept of "big, tough guy".
2) Reduce armor values.
For Mal I'm thinking: Estream, Firewall (whichever), Multitasker, Newslink and Range-finder. You can afford them all.jeronimooo skrev:regarding the T-APP stuff, I could be interested in a few things, 2 jump out though:
T-APP Caduceus + monthly subscription
T-APP FIREWALL 4th DIMENSION SECURITY
After subtracting Toughness (including Armor), 4 damage = 1 Wound.jeronimooo skrev: so to prevent Bullseye from taking on to heavy armor so the bad guys won't take on heavier guns and make it easier for them to oneshot Mal, the answer is to just make it easier for them to oneshot Mal with their normal weapons? I am not sure if I follow the logic here...
Keep in mind that your Toughness is unaffected by this and Toughness is better than Armor anyhow, since AP doesn't let attacks ignore it. The reduced Armor values aren't taking your resistance to damage down by half (from 7 to 4), they're reducing it by a quarter (from 12 to 9) against attacks with no AP. Against, say, a BK-616 with AP ammo (AP 6), your effective damage resistance is hardly affected at all, going from 6 to 5. Against anything with AP 7 or better, it's no difference at all - you're resisting with your Toughness of 5 and nothing else either way.jeronimooo skrev: and now I get ''stripped'' of my half armor as well?
In any modern combat environment, the primary survivability options are "fight dirty" and "don't get hit". If you take a bullet it should hurt. The way to stay alive isn't to armor yourself up and count on your ability to soak up fire, it's to use whatever tools are available - grenades, cover, maneuvering, suppressive fire, combat hacking... - to minimize the enemy's ability to shoot at you.jeronimooo skrev: I have no problems with a campaign being gritty, however I would like to see some survivability options in combat...
Paladin excels at Persuasion (making people like you) and Streetwise (getting information from people), but Mal's not bad at Streetwise either - his d8+2 isn't as good as her d6+4 to d6+8 (depending on who she's dealing with), but it's still a guaranteed basic success (unless you roll snake eyes) and a decent chance at a raise. And Mal's just as good no matter who he's talking to, even if they can't see or smell him, as opposed to Paladin who pretty much has to rely on her looks and pheromones.jeronimooo skrev: Yesterday I already felt it hard to play my ''agent'' and ''investigator'' part as I couldn't almost ask any questions as Paladin is the face and does the talking...
I suppose it would probably be preferable to switch equipment over sooner rather than later. (And, of course, this is just as we finished getting everyone's equipment finalized, too...)Willard skrev:Should we look over our equipment and adjust to the new chapter, or go along as before for a little longer?
Then we've been technically wrong. The skill specializations document lists "Assault Rifles" and "Long Rifles" as two separate specializations. I agree with you that it would make more sense for them to be the same, but the (current) rules disagree.Willard skrev: The specialization in assault rifles seems odd since the setting doesn't seem to make a distinction between "rifle" and "assault rifle". I certainly took "rifle" and used it for "assault rifles", and you could do that too.
Yeah... Working on it. Shouldn't be all that much.nDervish skrev:I suppose it would probably be preferable to switch equipment over sooner rather than later. (And, of course, this is just as we finished getting everyone's equipment finalized, too...)
What I'm going on is the "Type (Rifle/Pistol/Submachine/Shotgun)" section in the chapter, and the fact that there really aren't many/any proper rifles listed.nDervish skrev:Then we've been technically wrong. The skill specializations document lists "Assault Rifles" and "Long Rifles" as two separate specializations. I agree with you that it would make more sense for them to be the same, but the (current) rules disagree.
That sounds pretty bad... In that case, hold off on changing equipment over for the moment. I'll take a look through it myself and then ask the dev about whether this is complete or if that kind of stuff will be in a later supplement or whatever and we can figure out how to proceed based on that.Willard skrev:So it turns out all the weapon accessories are missing in this version. The only thing I've been able to change on my list is a bunch of T-APPs and a downgrade from the AAK-96 to the more than twice as expensive BK-616, losing a couple of thousand credits and the +1 to damage.
I am certainly up for it, though I have some reservations about the missions you named;Willard skrev:About this Thursday, Dave, are you still up for that? I guess we could try a session with only Mal and Almighty, see how it goes, and it certainly doesn't have to be a full length session. If so there's a bunch of those jobs that we could potentially do with our particular skillsets:
Demolishing the personal data center, Lockport gangers, endangered hybrids, and finally report & record.
The first two basically require that I have the heavier weapons and drones, while the last one sounds like good practice in maintaining distance from the target and not getting into unnecessary fights. Jeroen?
If a new paper somehow manages to get off the presses in time that might change some of the missions, but I wouldn't say that's necessary, and most jobs are likely to be the same anyway.
Or we could just wait 'til Monday, if you prefer.