Ironjens skrev:I hope it's not too late to show interest for this. I would be able to play on monday you see

Nope, it's never too late!
Ironjens skrev:Mouri the Painted
I like it!
Ironjens skrev:I don't have Savage Worlds but I hope you can help me out.
What's your preferred Arcane Background for the Song?
A quick possible writeup for Mouri (God45/bladerunner_35, feel free to suggest alternatives):
Agility d8
Smarts d6
Spirit d6
Strength d6
Vigor d6
Boating d4
Fighting d8
Throwing d6
Notice d4
Streetwise d6
Climbing d4
Persuasion d6
Intimidation d6
Taunt d4
Hindrances:
Code of Honor (Major)
Honor is very important to your character. He keeps his word,
won’t abuse or kill prisoners, and generally tries to operate
within his world’s particular notion of proper gentlemanly or
ladylike behavior.
Enemy (Minor)
Someone out there hates the character and wants him dead.
The value of the Hindrance depends on how powerful the
enemy is and how often he might show up. A Minor Enemy
might be a lone gunslinger out for vengeance. A Major Enemy
might be a supernatural gunslinger who wants your hero dead.
Obese (Minor)
Particularly large people often have great difficulty in
dangerous physical situations. Those who carry their weight
well have the Brawny Edge. Those who don’t handle it very
well are Obese. A character cannot be both Brawny and
Obese.
An Obese hero adds 1 to his Toughness, but his Pace is
decreased by 1 and his running die is a d4. Obese characters
may also have difficulty finding armor or clothing that fits,
squeezing into tight spaces, or even riding in confined spaces
such as coach airplane seats or compact cars.
Edges:
Florentine
Requirements: Novice, Agility d8+, Fighting d8+
A character trained to fight “Florentine” is a master at
wielding two weapons at once. He adds +1 to his Fighting
rolls versus an opponent with a single weapon and no shield.
In addition, opponents subtract 1 from any “gang up” bonuses
they would normally get against the fighter as his two flashing
blades parry their blows.
Command
Requirements: Novice, Smarts d6+
Command is the ability to give clear instructions to
surrounding allies and enforce your hero’s will upon them.
This makes your character’s compatriots more willing to fight
on despite their wounds, and so adds +1 to their Spirit rolls
to recover from being Shaken.
Charisma 0
Pace 5
Parry 6
Sanity 5/5
Toughness 6 (7)
Reputation 0
Sabre - Str+d6 damage
4 throwing daggers - Str+d4 damage (melee or thrown), range 3/6/12
Leather Armor - +1 armor for torso, arms, legs
150 sp
As an option, you could swap out one of the other skills to get Shooting and buy a flintlock pistol (5/10/20 range, 2d6+1 damage, 2 rounds to reload) with your remaining 150sp. You could also replace the daggers and armor with a second pistol if you went that route, although that would leave you without a second melee weapon for the Florentine edge, so you might want to replace it with:
Two-Fisted
Requirements: Novice, Agility d8+
A Two-Fisted hero isn’t ambidextrous—he’s simply learned to
fight with two weapons (or both fists) at once. When attacking
with a weapon in each hand, he rolls each attack separately
but ignores the multi-action penalty (see page 66).
I post in English, but can read Swedish. When replying to me, either language works.