I say we duel for leadership. The strongest one will lead the expedition and Eastmere!
(Question to the GM: We can use wooden swords or something for that so we don`t actually kill each other, right?

Savage Armory p.9 gives the option for weapons to be designated as only doing nonlethal damage, and this was used for Piff Longflower's weapons (because she's a Minor Pacifist). This option is free to take, so a wooden sword could use identical stats to a real one aside from only being able to inflict nonlethal damage, but I think I'd reduce the damage and/or add other disadvantages in order to reduce the cost. In the simplest case:God45 skrev:(Question to the GM: We can use wooden swords or something for that so we don`t actually kill each other, right?)
Couldn't agree moreJust remember to not let our characters get in the way of a good story. Dick moves that are cool and create story are...well, cool. Being a dick because "that's what my character would do" less so.
Holy crap Dave, you are doing a load of work here. Very glad to see it, it's impressive.nDervish skrev:Brassport now has a map on the wiki. It's... kinda big.
In terms of what it includes, the Elderone map has 23 buildings. Brassport's has 368.
In terms of dimensions, it's about five times the height and triple the width of Elderone's map. (I scaled it down to 1/5 of its actual size for the wiki. Click on it to view at full size.)
Locations of shops, inns, and other relatively interesting places in the city are yet to come. And, no, I do not intend to make you go through the whole city house-by-house...
Granted, I am a bit obsessive about things that I get interested in, and I do really get into worldbuilding, but making the Brassport map was mostly a matter of loading up Wizardawn's "fantasy settlement" generator and then hitting refresh for maybe half an hour or 45 minutes until it gave me a map with harbors where I wanted them and... unspecified other characteristics which fit with my ideas for what I wanted to be going on there. *evil GM laugh*Arcturus skrev:Holy crap Dave, you are doing a load of work here. Very glad to see it, it's impressive.![]()
I think it was a good idea, definitely.Arcturus skrev:As for the bear traps: I'm not yet familiar enough with the system to say if it's a good fit or not, but if you think it is, i say we give it a try and evaluate as we go along.
Already there - I initially said a Smarts roll at +2, which means you only fail on a 1. Since the default target number is 4, a +2 modifier is a pretty big deal in Savage Worlds.Arcturus skrev:I would suggest that our side might get some circumstantial modifier on the smarts rolls since we set them up.
That's what I thought, but I wasn't sure.Arcturus skrev: Oh, and as for the acid i went with corrosive acid so that it's of use against thougher targets.
Just remember that, after a potion is used or destroyed, the power points that were "locked" in it only come back at a rate of one per hour, so there will be a delay before you can start making replacement potions unless you leave some PP unused to start with.Arcturus skrev:In regards to the change of amount of time required to brew up new potions to 10 minutes i really like. That will lend alchemy an edge in that you can make new potions during and adventure if given a little time. It will alleviate my tendency to hoard the potions for a rainy day and instead allow me to help the others out.
That's a great site filled with resources. While I still haven't grokked the system Savage Worlds seems robust and easy enough to tweak and add to.nDervish skrev:More Options!
I've discovered this page which has all kinds of Savage Worlds goodness on it. In particular, I would like to call your attention to the Savage Arcanum, Savage Armory, and Savage Spellbook PDFs linked near the bottom of the page. I've looked over all three and I give them my blessing for use in the Savage Marches.
Not sure about specifics regarding power points but here are the general advancement rules:Arcturus skrev:How much xp does it cost to increase various things in this system?
Savage Worlds is an interesting system in that it works much better in play than it looks like it should on paper. I started out very skeptical about the dice system, because it looks like it should make your results much less predictable as your skills improve, but, because it's all based on success and raises rather than exact numbers rolled, I'm finding that it actually works pretty well in practice. I could definitely see Savage Worlds becoming my general go-to system once I've done a little more with it.bladerunner_35 skrev:It is really growing on me. How do you feel about it Dave?
A bit, yeah... Wizardawn is someone else's work, of course, and I'm also using random generators from several other sites, but I do have a few programs I've written myself to generate the general layout of the world map, spit out NPCs on demand (although I still equip them manually...), manage character data, and so on.bladerunner_35 skrev:You seem to have a written a whole program with a super computer to generate all the content?
You increase your Power Points by taking the "Power Points" Edge, which adds 5 PP and can be taken once per rank.bladerunner_35 skrev:Not sure about specifics regarding power points but here are the general advancement rules:
Once you've got the 5 XP for an Advance, your Song can:Arcturus skrev:The alchemy skill of my song (if at all possible) since raises on potions are very nice?
He only get's the -1 penalty to charisma if he doesn't cover up his bad eye or replace it with a glass eye.bladerunner_35 skrev:Also I noticed that Enock's charisma is listed as 0 (1). What does this mean? According to my knowledge he should be at -1 from his Major Hindrance One Eye.