I was just going through the first issue of Shark Bytes (an old Savage Worlds magazine) and guess what I found in their "ask a rules guru" column?bladerunner_35 skrev:One thing struck me when I purchased advancements. I got the Armour power for my Song and this will mean that Enock gets a Thoughness of 9 (11 on a raise) which is starting to feel a little over powered.
"Q: Does normal armor protect against damage inflicted by
the bolt power? Does the armor power stack with normal
Armor bonuses?
A: Yes and No. Normal armor protects against damage from
the bolt power unless the specific trappings of the power
enable it to somehow bypass armor. However, trappings that
allow this kind of advantage should be rare and balanced by
an equal or greater disadvantage. The armor power does not
stack with normal armor. The description of Armor bonuses
in the Savage Worlds rulebook (p.43) states multiple layers
of Armor do not stack, and the description of the armor
power says its result is “effectively giving the target Armor.”
Granted, this was published in 2004, but SW Deluxe still uses the same phrasing, just on different pages:
p. 48: "A character who wears multiple layers of armor only gains the highest bonus—they do not stack."
p. 109: "Armor creates a field of magical protection around a character or an actual shell of some sort, effectively giving the target Armor."
If you want to take a different power instead of Armor because of this, go ahead. (Filip can change Armor to another power if desired, too.)
The fire damage is mostly to the west end of the building and it's more just blackened rather than structurally damaged. The most prominent features by far are, of course, the collected artworks. On the wall across from the entrance is a very large painting of a beefy barbarian, cooking a meal over an open fire on a mountainside. There are two paintings of cougars, the smaller depicting a cougar at the top of a waterfall and painted only in shades of grey, and the larger showing the cat in full color, stalking through a forest. The final large work is a gigantic sketch of the legendary holy man, Olrac Goldenbrow, rebuking his lifelong friend, Gareg Grimsabre - now better-known as Lieblade - for his treachery before deserting him to begin a new life; Olrac's golden eyes are the only color in the drawing.Arcturus skrev:I'll check out house #11, the one with the paintings if it doesn't look like everythings to badly scorched (IE not good stuff left)
There is a smaller picture on a nightstand beside the bed, a sheet of silver scrimshawed with a scene from the story of the seamstress Duskalia and Daeron, son of Adanur (Goddess of Forests and Wind), showing their first meeting. Inside the nightstand, you find a book of prayers to Afghar (God of Earth and Sea), a small pouch containing 2 blue diamonds, an 8cm corrugated marble key with a knot-shaped grip, and a brass candle snuffer. Under the bed, you also notice two copper ingots and eight iron ingots.
That's a bummer... I suppose we can bestow temporary Wildcard status on one of the henchmen when you arrive, since Gych will presumably be back in town.God45 skrev:Bad news. I thought I had a morning shift the 11th but I have a afternoon shift so I dont`t get off work until 20.00. I can drive directly to DMF and be there by 20.45 but I can`t before that. I am really sorry, I was convinced that I would be able to start a lot earlier.
I figure I should be able to get to DMF early (sometime between 4 and 4:30) on either Monday or Thursday, but not both. I leave it to you guys to decide which you'd prefer.bladerunner_35 skrev:I still want to start as early as possible though and I can also play late (meaning 23-00ish).